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Title:
  Tatsunoko Vs. Capcom: Ultimate All Stars

Platform: 
Nintendo Wii

Developed by:  Capcom

UK Distributor:  Capcom

ELSPA rating: 12+

Suggested Retail Price (SRP):  £29.99

Release Date:  29th January 2010

Reviewer:  Matt Dark 
 

If there is one thing Capcom excel in, it is the 'fighter'.  The Street Fighter series itself is one of, if not, the longest-running fighters in videogame history, creating a tried and tested formula that has been recreated by rival companies and even copied by Capcom themselves to create a wide range of different fighters, including Darkstalkers and Rival Schools.

Though perhaps the most famous of the Street Fighter spin-offs, is the Vs. series.  Pitting some of Capcom’s most recognised characters against a host of foes, the most notable being the heroes and villains of the Marvel Universe.  But for the first time, Capcom's team of fighters will face off with some old school Anime heroes in what is easily one of the must-have titles for the Wii; Tatsunoko vs. Capcom!
 

While Capcom themselves have a number of easily recognisable characters, a lot of anime fans may not recognise all of the characters from the Tatsunoko side.  Particularly as most of them come from anime that was created in the 70’s and early 80’s.  Most people will probably recognise Karas, of the Karas anime, Tatsunoko's most recent production, but older anime fans may easily remember the likes of Ken the Eagle and Jun the Swan, from Gatchaman (more commonly known as Battle of the Planets outside Japan).  Pretty much all

of these characters come from age-old series but, despite their obscurity, they are generally all delights to play.

Even with Tatsunoko’s obscurity outside of Japan, that hasn't stopped Capcom from putting in a few obscure characters of their own.  One character, Saki, in particular, comes from the Japan-only title 'Quiz Nanario Dreams'.  Also, the games final boss hails from Okami, one of Capcom's terrific games that was never as popular as it should have been. 

Being a Wii game, there are a number of different options with how to play.  You can use the Wiimote on its own or with the Nunchuck, but the best play-option is using either the classic controller or a Gamecube controller, so you can play the game in the same way as Capcom’s other fighting series.

The controls have been somewhat simplified for TVC, rather then having six individual attack buttons (Light, medium and heavy punches and kicks) there are now only three attack buttons (Y, X and A) instead of alternate buttons for punches and kicks, the attacks are mixed together.  In a way, this simplifies the system, as you don’t have to worry about mixing up you punches with your kicks as you attempt to perform a special, super or hyper attack.

The fourth button (B) is used for calling on your partner, simply tapping the button will call them in briefly to unleash an attack on your opponent, or you can switch between the two by tapping the button as you move away from your opponent.  This can be used for a variety of methods.  While the main point is to switch characters to allow one to rest up and recover a portion of the damage they received, a quick use of the partner attack can get you out of a tight spot if your opponent is beating you down, or they can even help extend a combo of your own and set the enemy up for a special attack.
 

The special attacks themselves are particularly nasty.  Using the old system of building up a separate bar for specials, they can all be unleashed with the right input on the d-pad/analogue stick before tapping any 2 attack buttons, or the right shoulder button for simplicity's sake.  Firing off a super version of Ryu’s haduken is almost like seeing him unleash a kameameha!  And his tornado kick has a huge range that can trap an opponent for a large amount of damage if used right.  In

fact, most characters supers are quite OTT, with many of them easily filling most of the screen.

This isn't the only real negative in the game; there are a few moments that can feel cheap, especially the final boss, though that also seems to be a Capcom tradition.  The games boss is a huge character that easily takes up half the screen.  He has three forms, each with their own health bar.  Combine this with the fact that his attacks all have a huge range, and can be difficult to properly block at first, along with the ability to pull of supers (and a very deadly hyper) at a whim thanks to a lack of a special bar, and you have one mean enemy.  One that's so tough that it is recommended you have a character with you that can quickly deal out a bunch of damage before swapping back to finish him off.

As a single player experience, there is a lot of replay value.  Along with unlocking some extra characters for each side, you will need to complete the game as every character to unlock their ending, and by completing, I mean that the character who deals the final blow, will be the one who's ending you will get. 

But the games is primarily a multiplayer experience, whether playing with a friend in the same room, or going online, Tatsunoko Vs. Capcom offers one of the best fighting experiences on the Wii to date.  If you own the Nintendo Wii, get this game!  If not, this may help grab your interest in the console!

Extras

Along with a handful of unlockable characters for each team, there are a large number of extras that can be bought.  Each character has 2 alternate colour schemes that can be unlocked through completing the arcade mode, and there is a personal gallery for each character and stage, letting you freely look at the individual character models or the little details of a stage outside of battle.

Unfortunately, there is little to no data on the characters, apart from their origin.  It would have been nice to see an in-game profile for them, especially for the Tatsunoko characters.

Ratings

Game: Extras:

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